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Toon Forge— build your character, see what hitsv2.2

A friendly character builder for Neverwinter. Pick your role, equip your gear, and watch the build come together — no spreadsheet skills required.

✎
Something not matching in-game? You can fix it yourself.
  • ✎ A number looks wrong. Tap the pencil next to any item — stats, names, anything.
  • + Add Missing Your item isn't in the list. Open that slot's picker and hit the green button at the top.
Either way, your build uses your version right away — and it's sent to us for review.
Members Only
✨ Premium
1 Role & Class
2 Character & Powers
3 Gear
4 Companions & Mounts
5 Boons
6 The Fight
7 Results
Fight:

What does your toon do?

Pick what you want to do in a fight. Everything else flows from this.

⚔
DPS
Deal damage. The squishy glass cannon path.
🛡
Tank
Hold aggro and eat hits. Make healers' lives easy.
✚
Healer
Keep your party alive. Buff their damage too.

Pick your class

Pick your flavor. Two paragon paths each — we'll trim the dropdown to whatever matches your role.

Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Warlock
Wizard

Tell us about your toon

Paragon, race, item level. The three settings that decide what your stats actually do.

Ability scores

Your class sets the starting numbers. At levels 9 and 16 every ability gets a free +1. At the other six leveling-up points you pick two abilities and add +1 to each. Anything from gear or boons piles on top automatically. See Mekaniks → Abilities for what each ability score actually does in combat.

Equip your gear

Click any slot. The pickers know which class wears what. Empty slots are just wasted Item Level. 🔒 Tip: click the lock on a filled slot to keep that exact piece — the optimizer will build the rest of your loadout around it.

Artifacts

The Primary artifact is the one with the active power you can press in a fight. The other three secondary artifacts don't have an active power — you equip them for their stat bonuses.

Enchantments

Twelve slots in total: 4 Offense, 4 Defense, 1 Utility, 2 Combat (one Strike, one Guard), and 1 Bonus. Universal enchants change what stat they give based on which slot you put them in.

Overloads

Two slots, each adds a flat percent bonus. You can't equip the same overload in both slots — once you pick it for one, it won't appear as a choice for the other.

Pick your companions

Top row gears up your summoned companion — Enchantment, Enhancement, and 3 Equipment slots. Bottom: pick the summoned companion itself, plus 5 active companions whose powers boost your stats.

+ Enchantment
+ Enhancement
+ Equipment
+ Equipment
+ Equipment

Mount stable

Five mounts in your stable. Each gets a collar, a mount, and a set of insignias. Pick which Insignia Bonus you want per mount — slot the matching insignia categories and the row turns green. Using the same bonus on multiple mounts stacks with diminishing returns — bonuses with a known in-game ladder use their exact values (e.g. Guardian's Spirit 8% / 12% / 15%); others use the generic 100% / 50% / 25% curve (see Mekaniks → Stacking).

+ Active Combat Power
+ Active Equip Power

Bolster

Bolster is what your top 10 companions and top 10 mounts by quality give you, even when they're not summoned. Type how many of each rarity you own and your bolster fills in automatically. See Mekaniks → Bolster for the per-tier table.

Boons

Spend your campaign points. Use the +/− buttons on each row to add or remove points. Master tier boons cost more per rank but each rank gives you all three of its effects.

Guild boons

One pick per category — whatever your guild's stronghold has unlocked. Offense, Defense, Utility.

The fight you are building for

Describe the fight you are building for. Every conditional bonus on your gear reads these values, and the optimizer scores every candidate against exactly this scenario. Want a different answer? Change the scenario and run again.

100%
50%
100%
2 min
5 s

What would this do?

Type your power's magnitude from the in-game tooltip. We'll show what one hit would actually do against a typical PvE enemy. See Mekaniks → Damage for the full formula.

This hit is computed against the fight you set in step 6 (zone, distance, enemies, health, party).

💡 Chance = how likely each outcome is on a single hit. All the cards below add up to 100% — every hit has to land in exactly one.

What to upgrade next

If you added +1% to each of these stats, how much would it help your damage (or healing)? The stat at the top is the one that helps you most right now. See Mekaniks → Priorities for the canonical priority list per role.

These numbers are for one hit against a typical enemy. They don't include special triggers from boons, set bonuses, or cooldowns. Treat them as a guide for where to invest next — not as exact in-fight damage.

Build summary

This site counts how many times each page is opened, and which site you arrived from, so we know what to work on next. Pages count visits only, and the counts are never shown publicly. The optional Discord sign-in (Toon Forge, Achievement Tracker) stores your Discord ID and your saved data so they follow you between devices.

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Tap the ✎ next to anything to change it. Your build will use your version right away.

Detailed Stats

ⓘ How rating becomes %