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Paladin

HealTank

Base Ability Scores

STR8
CON12
DEX10
INT12
WIS14
CHA18

Paragon Paths

Oathkeeper (Heal, magical)
Divinity Regen+50%
Critical Strike+25%
Deflect Severity+25%
Aura of Protection — Increases Defense of self and nearby party members by 4%.
Blessed Wanderer — Increases damage dealt by 20% whenever there are no party members nearby.
Composure — Regenerate divinity 10% faster.
Aura of Wrath — Increases Critical Strike of self and nearby party members by 4%.
Aura of Restoration — Increases Incoming Healing to yourself and nearby party members by 10%.
Guarded Prayers — Whenever you use Channel Divinity automatically block all attacks from the front as long as stamina remains. Stamina does not regenerate while Channel Divinity is active.
Timely Intervention — When healing allies with less than 25% of their maximum hit points, convert all Divine Barriers into hit point recovery, healing any targets for the added value instead of erecting barriers. Heals that would fully restore the target's hit points without this effect erect a Divine Barrier instead.
Aura of Life — Whenever you cast a healing encounter power, heal self and nearby party members.
Justicar (Tank, magical)
Defense+50%
Critical Strike+25%
Deflect Severity+25%
Aura of Protection — Increases Defense of self and nearby party members by 4%.
Blessed Wanderer — Increases damage dealt by 20% whenever there are no party members nearby.
Composure — Regenerate divinity 10% faster.
Aura of Wrath — Increases Critical Strike of self and nearby party members by 4%.
Aura of Valor — Decreases threat generated by nearby party members by 25%. Does not affect Sentinels, Vanguards, and other Justicars. Divine Champion Effect: Threat generated decreased by an additional 15%. Only one aura may be active at a time. An aura must be assigned to the first class feature slot.
Divine Retribution — Increases damage dealt by up to 5% as remaining stamina decreases.
Divine Challenger — Grants Smite the added effect of placing you at the top of the threat list of the target. Smite may now be charged, when fully charged it will not place you at the top of the threat list.
Aura of Vengeance — Deal damage to attackers whenever you or nearby party members take damage. Magnitude: 25. Divine Champion Effect: Magnitude increased to 40. Only one aura may be active at a time. An aura must be assigned to the first class feature slot.

Details

Class features: Divine Protection, Marathon Runner, Divine Meditation, Religion
Use in Toon Forge →