Bard
DPSHeal
Base Ability Scores
STR10
CON12
DEX14
INT12
WIS10
CHA16
Paragon Paths
Songblade (DPS, magical)
Power+50%
Critical Severity+25%
Deflect Severity+25%
Soloist — Increases damage bonus by 10% whenever there are no party members nearby.
Songward — Whenever you are in Performance Mode, absorb 50% of incoming damage up to 20% of your total maximum hit points. This pool of hit points gradually regenerates when not in Performance Mode. In addition, for 6s after entering Performance Mode you are granted immunity to most control effects. This effect may only occur once every 12s.
Mystifying Strikes — Your attacks now have a 5% chance to apply the effect Mystify to the target, dealing psychic damage over time. Magnitude: 100x5. Duration: 12s. Whenever another player strikes a target affected by your Mystify the effect ends immediately and the mystified target takes psychic damage. Magnitude: 400. Added Effect: The player who triggered the effect is healed. Heal Magnitude: 400.
Sforzando — Whenever you play a song in combat your damage and healing bonus is increased by 5%. Duration: 20s.
Advancing Parry — Reprise, Flourish, and Volti Subito now increase your deflect chance by 25%. Duration: 2s.
Advancing Blade — The final hit of your at-will attacks now grant the effect of Advancing Blade, increasing damage bonus by 1%. This effect may stack up to 5 times. Duration: 12s.
Masterful Performance — Increases the effectiveness of Blaze Flamenco, Steel March, Tailwind Mambo's added effects by 50% when not in a quickplay slot.
Musician's Flow — Increases Performance regeneration by +25%.
Minstrel (Heal, magical)
Performance Regen+50%
Critical Severity+25%
Deflect Severity+25%
Soloist — Increases damage bonus by 10% whenever there are no party members nearby.
Songward — Whenever you are in Performance Mode, absorb 50% of incoming damage up to 20% of your total maximum hit points. This pool of hit points gradually regenerates when not in Performance Mode. In addition, for 6s after entering Performance Mode you are granted immunity to most control effects. This effect may only occur once every 12s.
Mystifying Strikes — Your attacks now have a 5% chance to apply the effect Mystify to the target, dealing psychic damage over time. Magnitude: 100x5. Duration: 12s. Whenever another player strikes a target affected by your Mystify the effect ends immediately and the mystified target takes psychic damage. Magnitude: 400. Added Effect: The player who triggered the effect is healed. Heal Magnitude: 400.
Sforzando — Whenever you play a song in combat your damage and healing bonus is increased by 5%. Duration: 20s.
Arpeggio Fortissimo — Reduces the magnitude of Arpeggio to 100, increases the performance cost to 60, and extends the area of effect from a single ally to allies within 40'.
Vamos Alla! — Blaze Flamenco now increases the running speed of all affected by 10%. This effect expands to 20% when outside of combat.
Play it Back — Aurora Fantasia's maintained cost reduced by 10. Aurora Finale has a 20% chance to fire a second time.
Starstruck — Whenever a teammate is healed by Rejuvenating Carol while it is not in a quickplay slot, there is a chance that they become starstruck. Starstruck Effect: Heals the affected player when they do certain things depending on their role. DPS: Heal on critical damage. Tank: Heal on critical damage taken. Healer: Heal on critical heal. Duration: 10s. This does not affect other bards.
Details
Class features: Thievery, Harmonize, Critical Tuning, Truly Inspired