Barbarian
DPSTank
Base Ability Scores
STR18
CON14
DEX14
INT8
WIS10
CHA10
Paragon Paths
Blademaster (DPS, physical)
Power+50%
Critical Severity+25%
Awareness+25%
Bravery — Increases your Movement Speed and Deflect by 10%.
Steady Rage — Generate 2 Rage per second while in combat.
Mighty Vitality — Increases your Maximum Hit Points by 10% and your Power by 2.5%.
Trample the Fallen — Whenever you hit an enemy with an Encounter or Daily power with a control effect, the target takes 5% more damage and you deal 5% more damage for 10s.
Barbed Strikes — Increases your Critical Strike and Critical Severity by 5% whenever your stamina is full. These effects decrease as stamina decreases.
Steel Blitz — Your at-will attacks have a 20% chance to strike the target twice.
Raging Strikes — Rage increases the damage your attacks deal, up to a maximum of 15%.
Impatience — Entering Battlerage reduces all of your cooldowns by 2 seconds.
Sentinel (Tank, physical)
Defense+50%
Critical Severity+25%
Awareness+25%
Bravery — Increases your Movement Speed and Deflect by 10%.
Steady Rage — Generate 2 Rage per second while in combat.
Mighty Vitality — Increases your Maximum Hit Points by 10% and your Power by 2.5%.
Trample the Fallen — Whenever you hit an enemy with an Encounter or Daily power with a control effect, the target takes 5% more damage and you deal 5% more damage for 10s.
Raging Bladeturn — Rage adds up to 5% Deflect and Critical Avoidance.
Challenger's Charge — Punishing Charge now places you at the top of the target's threat list. Punishing Charge may now be charged, when fully charged it will not place you at the top of the threat list.
Threatening Presence — Threat generation increased.
Furious Reaction — When your stamina is depleted you generate 10 Rage and heal for 10% of your maximum hit points over 10 seconds. Does not occur if you are already under the effect of Furious Reaction.
Details
Class features: Persistent Rage, Dungeoneering, Marathon Runner, Raging Criticals